Gaming refers to the act of playing video games, computer games, or other forms of interactive entertainment. It encompasses a wide range of activities, including playing games on consoles, computers, mobile devices, or online platforms. Gaming can involve single-player experiences, where an individual plays alone, or multiplayer settings, where individuals or teams compete or cooperate with one another. The term also includes different genres of games, such as action, adventure, role-playing, simulation, strategy, and sports games.
Gaming has become a significant cultural phenomenon, with a large community of players and spectators, particularly through e-sports and streaming platforms. It offers social interaction, entertainment, and increasingly, educational experiences. Gaming is not just limited to leisure; it also includes competitive aspects and professional careers for players and developers. The gaming industry represents a substantial segment of entertainment and technology, influencing trends in social behavior, storytelling, and technology development.